Jul
1

Survivor Bug Fixes and Other Changes

Author Brant    Category All, Miscellaneous     Tags

In order to improve the entertainment level and quality of the Survivor simulators and prepare for the continued development of Winners at War and New Era seasons, the following bug fixes and changes were made for Survivor.

– In Panama, a medevac in episode two could unbalance the tribes.
– In Samoa, the second tribe was guaranteed to win the Episode 6 reward and attend the first tribal council.
– In Caramoan, the incorrect name was displayed if a second player won a letter from a loved one during the auction.
– In Cagayan, the episode title display for Episode 1, Part 2 was showing incorrectly as Episode 2, Part 2.
– In Cambodia, the player who won the episode 10 immunity challenge wasn’t credited for winning a challenge on the Other Statistics page.
– In Kaoh Rong, the Exiled player during a tribe swap wasn’t credited for finding an idol on the Other Statistics page.
– In Millennials vs. Gen X, the Reward Stealer now functions.
– In Ghost Island, the targets and reasonings from Episode 10 were not saving.
– In Ghost Island, the possible Episode 6 and Episode 10 Vote Stoppers now function and display correctly.
– In David vs. Goliath, it was not possible to adjust relationships weekly once the merge happened.
– In Edge of Extinction, the Reward Stealer option on the Advantage Menu now functions.
– In Edge of Extinction, the two Half Idols now have names to distinguish them.
– In Island of the Idols, the player who won the episode 10 immunity challenge wasn’t credited for winning a challenge the Other Statistics page.
– Non-mutual alliances had a 75% chance of becoming mutual every episode.
– Permanent relationships could be altered by stamina events, impressing events, and meltdowns.
– The idol playing logic is improved if multiple players are at tribal with idols and at least one idol is played.
– The tribe event frequency is increased in smaller tribes, making episodes with no events now very rare.
– Tribe events at final 4 now occur in seasons with forced final 4 fire-making.
– Previously, a player could only use a maximum of one extra vote. Now unlimited extra votes per player are supported.
– Added *Are you sure?* prompt for randomizing Profile statistics to match resetting them.
– Deadlocks now have a possibility of being broken by a Consensus decision among voters.
– Rock draws now provide a more descriptive display of who draws the normal and odd-colored rock.
– In tribal councils with just two players who are deadlocked after one vote in seasons with secret advantages, a firemaking challenge now decides who leaves rather than rocks.
– In tribal councils with just two players, secret advantages are now much more likely to be played to avoid the firemaking challenge.

Do you see any issues with the changes or bugs that were missed? Notice any difference in your simulations? Any feedback is appreciated!

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